Finishing before the end – Japanese gamers discuss why they quit games right before the last boss

Gamer who loses interest at the climax finds out he’s not the only one. One of the biggest differences between modern and early-era video game design is the concept of progress. Long ago, most games were single-screen skill challenges. Pac-Man, Galaga, and Asteroids all pretty much showed you your entire range of abilities and roster […]


Credit:

0 comments:

Post a Comment